


Download Game Here
Game Design Document
This was the first team based project assigned assigned to us. There are understandably a lot of design decisions that are questionable like the tutorial, balancing and the user interface.
General Responses from Public
As the game is uploaded to gamejolt where we are able to get feedback and responses from the general public from all over the world. The responses were wonderful as people liked the game however this isn't the case for everyone because when we did a public play test with people who aren't familiar with this genre, they aren't so acceptable of it and shy away from it after just 1 to 2 minutes. This here is something to reflect upon and improve for the future of projects that are to come.
Game Concept
Nameless Darkness is a single player 2D hack & slash with army management elements where the player takes control of a hero while managing his army, with the prime goal to destroy the enemy’s castle.
Team composition: 3 Designers, 2 Programmers and 1 Artist
Position in project: Game Designer
Roles and Responsibilities
- Level Design
- Game Balancing
- User Interface Design
- Quality Assurance Testing
- To ensure that every object or prop in the level has to have a meaningful existence to be in the scene.
- To ensure that the difficulty in the game does not steamroll the player to non-existence.
- To design an easy to use interface for the player to see.
- To continuously test the game, to find bugs and defects in the system and report it to the team for immediate removal.