Friday, 1 April 2016

Miniature Shaving Havoc


 
 
 

Go to Game Page

Game Concept
This is a casual strategy game where the player controls a miniature shaver and have to shave beards and mustache within the allocated time. The difficulty progression is by having beards layered over beards with pimples appearing at later levels as a challenge the player have to overcome.

Team composition
3 Designers, 2 Programmers and 1 Artist

Position in project
Game Designer

Tools used
Unity Game Engine
Audacity



Roles and Responsibilities
  • Audio Designer
  • Level Designer
Description of my work and responsibilities
  • To find and edit, background music (bgm) sound effect (sfx) for the programmers to use
  • To design levels that presents an appropriate difficulty progression for the player
Project Elaboration
This was my 3rd time participating in Global Game Jam and me and my classmates decided to team up for the last time together as students of KDU. We decided to go with the idea of a simple and minimalistic game.

When the game jam started we immediately got to the high conception phase which was to make a shaving game where the sole core mechanic was to shave. Then we consulted the programmers on how they would be carrying the collision test out because when the first prototype came out we had collision problem when beards were layered on each other.

While the programmers were busily trying to fix the collision detection problem, we proceeded to discuss with the artist on how the beard and mustache would be like and then left it to his own discretion.

After that, I went on to acquiring and editing the sound files that would be used in the game. First, I acquire a background music (BGM) that we all are satisfied with and then created a copy of it to be edited into a faster version of it. This was going to be used as a way to indicate the amount of time the player have left where the song would be played normally and as the time is reaching its end, the song would speed up to cause havoc in the player's judgement.

Once that is done, we would each begin crafting our levels with some levels being a joint effort between designers to create them. I personally crafted level 2 and had joint-level creation of level 5. Once that was done we began prepping our documents for submission to the GGJ website and waited for the programmers to fix the bugs found.

Sadly, there were some bugs that we could not get it fixed in time but we were still happy with what we accomplished in those 2 days. We plan to continue working on this game in the future but for an exact time for it has yet to arrive.

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